Karla Gómez 👋
A passionate Product Designer & UX Researcher with 9 years of experience across 4+ countries worldwide.
A passionate Product Designer & UX Researcher with 9 years of experience across 4+ countries worldwide.
WEB GAME · UX/UI Design
Karla Gómez
UX/UI Designer
Concept Design
Game UX
Visual Design
Rapid Prototyping
2 days · Dec 2020
Hackathon Sprint
Create an inclusive coding-learning concept that turned programming instructions into a visual robot battle experience.
Within a two-day hackathon, the concept needed to be understandable, visually engaging and broad enough to support beginners, experienced developers and people exploring a technical career.
Players build a robot's behavior through configurable instructions, then take it into an arena to compete against robots created by other participants.
The proposal considered beginners, advanced developers and operational team members interested in learning through play.
The demo established the visual universe, robot variety and competitive premise used to communicate the idea during the hackathon.
Recruiting support, social features, multiplayer, additional programming languages, robot customization and difficulty levels were documented as future opportunities—not completed features.
The two-day sprint produced a coherent learning concept, pitch narrative and high-fidelity game interface demonstrating the core battle loop. It is presented as a hackathon prototype; no production adoption or learning metrics are claimed.